We propose intermediate knowledge as a more generalised form of insight from empirical studies can bridge a gap within interdisciplinary work combining interaction design with other fields, if focused on its potential to generate questions on a topic beyond the immediate audience of designers and IxD research.
In this paper we explore movement as an alternative mediator of gradients of emotion. It is studied in a case in which four different mechanically moving objects express different levels of urgency related to catching a plane. We discuss Move Boards, Acting out, tinkering and 4D sketching as relevant design tools in addition to traditional idea generation tools. From the user-test we conclude 3 out of 4 robots created a highly consistent result in the recognition of the intended communicated emotion without context and within context.